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A Link Between Worlds, like A Link to the Past, immediately puts players right into the action. In comparison to the latest console entries with Twilight Princess and Skyward Sword, it seemed as if you had to go through two hours of tutorials before even being able to do anything.
A LINK BETWEEN WORLDS ZELDA ART SERIES
Too much is made of the background, and while every bit of dialog is well written and interesting, it also robbed the series of much of its playability. While pretty much every Zelda game has its signature Nintendo polish and has considerably improved its storytelling over the years, A Link Between Worlds deserves its acknowledgement for not force-feeding its narrative.Įver since Ocarina of Time, it seems as if Nintendo tried way too hard to enact the epic story that most gamers already know Zelda is. Since the game marks the series’ return to its top-down quasi-2D roots, this wall-merging ability considerably enhances the potential of the game’s puzzles, adding a different dimension to Zelda’s signature dungeon-solving gameplay. But because of the bracelet Ravio gave him, Link finds out that he has the ability merge in and out of walls whenever and however he pleases. Without saying too much about the story, yes, Hyrule goes in peril once again as Princess Zelda unfortunately is also turned into a portrait, and Link also ends up as a painting. Yuga then strikes Link with dark magic, knocking him out.īefore long, Link finds himself back at his own house with a masked figure named Ravio who supplies him with a bracelet after Link agrees to let Ravio stay at his house. Chaos ensues and Link sees the Captain conquered by a suspicious person by the name of Yuga, who has the power to turn people into paintings. This time around, Link is the uninspired apprentice of Gulley, the blacksmith of Hyrule who sends Link on an errand to deliver a sword to somebody everybody calls “the Captain.” In typical Nintendo fashion, it isn’t that simple. Taking place shortly after the events of A Link to the Past, A Link Between Worlds, once again, stars a different Link. Taking place in the “Downfall Timeline” as explained by “Hyrule Historia,” The Legend of Zelda: A Link Between Worlds is the spiritual successor to A Link to the Past and while it may not seem as epic or even revolutionary, the game offers an incredible experience that brings the series back to its roots. It was the first game in the series to feature both the idea and existence of parallel worlds that so many other games so often portray, and for the series in general, it was also the first to feature a tale of the legendary Master Sword. The Legend of Zelda: A Link to the Past is regarded by many to be the greatest title in Nintendo’s long-running Legend of Zelda franchise.
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